Changing Minimap
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CiViC
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Changing Minimap
Postby CiViC » Sat Mar 22, 2003 9:09 pm
how to change the minimap i have thrown in many new features with Paul Simary's Ds1 editor but the minimap stays the same..
Idea ?
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*Astalion*
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Re: Changing Minimap
Postby *Astalion* » Sat Mar 22, 2003 9:17 pm
For towns they are saved as dc6 images. They are in data/global/ui/automap.
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Red Havoc
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Re: Changing Minimap
Postby Red Havoc » Sun Mar 23, 2003 1:47 am
Out of curiosity, does somebody know a convenient way to handle maximap.dc6 and maximaps.dc6? They seem to include all other automap parts except towns, but Cv5 is very stinky about these files... all I can do is extract and view single frames, but I can´t view them as a whole nor save them as animated images.
I´m asking because I´m changing some of the act1 wilderness elements and having the right automap display would be nice. But since both files consist of 1499 frames and I don´t have the time (and motivation) to check each of them with Cv5 what the indexes of the ones I need to redo are...
Last edited by Red Havoc on Sun Mar 23, 2003 1:53 am, edited 2 times in total.
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Paul Siramy
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Re: Changing Minimap
Postby Paul Siramy » Sun Mar 23, 2003 4:04 am
I wasn't aware of these files. I just check data\global\ui\AUTOMAP\MaxiMap.dc6 with drtest and found that all 1260 frames are 16 * 32 pixels. No exceptions. So it's possible for me to easily make a program that makes 1 big image with all frames in it. It's even easier as it sounding like a simple modification of my dc6font. 1260 frames can fit on a 42*30 frames image, so the image will be 714 * 990 pixels, easy to handle. I'll see if I can make this prog tomorow.
Maybe I'll make it this way : # of frames in width in parameter, that way you'll be able to use it for any kind of dc6 that is a table of gfx, like fonts, and these minimaps. i'll see.
As for the indices, I believe (but I can be wong) that there's an index in the .DT1 for each tiles - in the unknown datas - that tells which index to draw for that tile... but that is a thing I have never really checked, so maybe it's elsewhere.
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Nefarius
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Re: Changing Minimap
Postby Nefarius » Sun Mar 23, 2003 6:57 pm
Just a note, that would be a mem killer, IMO it should break it appart into multiple files or only import/extract a specific frame. Check out Automap.txt its not a direct index but it does control type the tiles are considered and handles map sequences.
Last edited by Nefarius on Sun Mar 23, 2003 6:59 pm, edited 1 time in total.
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Red Havoc
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Re: Changing Minimap
Postby Red Havoc » Sun Mar 23, 2003 11:33 pm
Heck, it seems to me every time I have a map-related question/problem either Paul Siramy or Joel have to develop a new tool to solve it. Perhaps I should shut up, I start feeling impudent...
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Paul Siramy
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Re: Changing Minimap
Postby Paul Siramy » Mon Mar 24, 2003 2:39 am
Don't, as long as there are programers that can solve simple need, ask, anybody can ask, they have nothing to lose And really, this need is very simple.
I have make this tool. But it's far from idiot-free, I mean I need to code various checks of invalid parameters and such, but at least it do the job. dc6table.zip (184 kB)
It also lacks a readme, but it's not (shouldn't) hard to figure, since I put some little comments in the .bat. I'll improve it a bit (for errors checks) later.
EDIT : @ Nefarius : you're idea is good & appropriate, and it should be implemented that way, but for a start you can use this one for replacing some icons of your objects / Tiles. I'll work on this other method, but later.
Last edited by Paul Siramy on Mon Mar 24, 2003 2:43 am, edited 1 time in total.
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