Show Us Your Iray Renders. Part VI - Page 28 (2024)

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  • JamesJAB Posts: 1,760

    May 2017 edited May 2017

    Here's a couple I did just using a portrait backdrop and two spotlights,and zero post processing.
    Both are rendered at 100% Render Convergence Ration, and 1.5 Rendering Quality

    Thumbnails at bottom of post will open full resolution (1500x2000)

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    Portrait03.png

    1500x2000 - 4M

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    Portrait04.png

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    Post edited by JamesJAB on

  • Leonides02 Posts: 1,379

    May 2017 edited May 2017

    My D&D player's character, a tiefling druid. :)

    Show Us Your Iray Renders. Part VI - Page 28 (9)

    Our half-elf cleric:

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    Their guide, a knight from Waterdeep:

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    Also, a badass lady dwarf they met:

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    Post edited by Leonides02 on

  • DarwinsMishap Posts: 4,074

    May 2017

    Very nice set of characters-well done

  • Ostadan Posts: 1,123

    May 2017

    > My D&D player's character, a tiefling druid. :)

    She doesn't look like someone to tiefle with!

  • Leonides02 Posts: 1,379

    May 2017

    DarwinsMishap said:

    Very nice set of characters-well done

    Thank you. :)

    Ostadan said:

    > My D&D player's character, a tiefling druid. :)

    She doesn't look like someone to tiefle with!

    No, she's definitely got some issues. ;)

  • Stewman Posts: 9

    May 2017 edited May 2017

    Post edited by Stewman on

  • JamesJAB Posts: 1,760

    May 2017 edited May 2017

    Just playing with lighting and light temperature settings.
    Light on the right side is 7500k and the one on the left is 2000k

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    Portrait01.png

    750x1000 - 1M

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  • kyoto kid Posts: 40,569

    May 2017

    Stewman said:

    ..really nice.

  • Eurocoin Posts: 299

    May 2017

    Here's one a bit older render from me, but it's quite fitting considering what day it is tomorrow.

    Flowers for Mommy

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  • nelsonsmith Posts: 1,325

    May 2017

    Stewman said:

    Nice pose and great composition!

  • DarwinsMishap Posts: 4,074

    May 2017

    New render from me:

    Show Us Your Iray Renders. Part VI - Page 28 (29)

  • fastbike1 Posts: 4,074

    May 2017

    @L'Adair "When naked, the only issue I saw was a bit of trouble with the seams between the legs and torso, on the outside. By changing the UVs to Base Female in the Surfaces Editor, I got rid of the problem"

    So you started with Arabella's base skin and,I presume, the Arabella UV, then later changed to the base G3F UV? I would have thought that might cause seams. Interesting that it cleared up seams. Fabulous job BTW. All of your work with SB3 has been pretty inspiring to me. This one however, is top of the list for me. The soft tanline is a masterstroke. Show Us Your Iray Renders. Part VI - Page 28 (31)

  • jb16 Posts: 52

    May 2017 edited May 2017

    Alone In The Studio. :)

    Post edited by Chohole on

  • L'Adair Posts: 9,479

    May 2017

    fastbike1 said:

    @L'Adair "When naked, the only issue I saw was a bit of trouble with the seams between the legs and torso, on the outside. By changing the UVs to Base Female in the Surfaces Editor, I got rid of the problem"

    So you started with Arabella's base skin and,I presume, the Arabella UV, then later changed to the base G3F UV? I would have thought that might cause seams. Interesting that it cleared up seams. Fabulous job BTW. All of your work with SB3 has been pretty inspiring to me. This one however, is top of the list for me. The soft tanline is a masterstroke. Show Us Your Iray Renders. Part VI - Page 28 (35)

    Awww. Thank you. Show Us Your Iray Renders. Part VI - Page 28 (36)

    You are correct. I started with Arabella's base skin and UV. I had no idea when I started if it would work or be a waste of time. I got lucky. Attempts to use Rune 7's base skin did not work. Changing to the Base Female UVs only made matters worse. But there are a lot of 7's out there. I could get lucky again.
    Show Us Your Iray Renders. Part VI - Page 28 (37)

  • Stewman Posts: 9

    May 2017

  • kyoto kid Posts: 40,569

    jonybravo16_222eed50a7 said:

    Alone In The Studio. :)

    ...sweet.

  • nonesuch00 Posts: 17,929

    May 2017

    JamesJAB said:

    Just playing with lighting and light temperature settings.
    Light on the right side is 7500k and the one on the left is 2000k

    Show Us Your Iray Renders. Part VI - Page 28 (43)

    Nice look, it's like one side is the fireplace and the other is the moon out the window.

  • kyoto kid Posts: 40,569

    May 2017

    ...that is really beautiful.

  • JamesJAB Posts: 1,760

    May 2017 edited May 2017

    My big takaway from these lighting exercises. Light temperature makes a much more pleasing effect than just changing the "color" of the light. Now if you need something out there like a green or purple light then by all means change the light color. Though I may try some exerimentation with colored transparencies in frontof the spotlight and see how it reacts in Iray.

    I also dusted off one of my old pairs of glasses that I have up for free on sharecg and set Iray shader materials. These two renders are single light source with a 100m x 100m concrete ground shader, and a few large boxes with various concrete shaders in the background. I love how Iray calculates light bounce off of surfaces.

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    Portrait07.png

    750x1000 - 1M

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    Portrait08.png

    750x1000 - 887K

    Post edited by JamesJAB on

  • nonesuch00 Posts: 17,929

    May 2017

    glasses lenses look great

  • jb16 Posts: 52

    May 2017

    kyoto kid said:

    ...sweet.

    Thanks, Kyoto!

  • DarwinsMishap Posts: 4,074

    May 2017

    Well done on both! I love using the light temp as a color changer as well. It works beautifully.

    New Iray render for me:

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  • Eurocoin Posts: 299

    May 2017

    This render is loosely based ona chilhood photo of mine.

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  • Oso3D Posts: 14,887

    May 2017

    I've been wanting Anu-Naki for AGES. Finally it was on sale...

    Trigger warning, spiderrific.

    http://willbear.deviantart.com/art/Anu-Naki-Drider-680767559

  • L'Adair Posts: 9,479

    May 2017 edited May 2017

    Summer In Full Swing

    I created this image for both the PC+ May challenge and the SB3 competition. I think the grass turned out really nice. A variety of "clump" props from the Grassy Grounds Megapack were densly scattered using UltraScatter.

    Post edited by L'Adair on

  • L'Adair Posts: 9,479

    May 2017

    @DarwinsMishap, are both of those renders of the same character? (The nose looks different to me, but that could just be the angle.) Both are great. I'm really looking forward to getting Nikolas.

    @JamesJAB, your lighting experiments are interesting. It's always fun to see how an image can change with just a little tweaking of the light temperature.

  • Oso3D Posts: 14,887

    May 2017

    Combining several recent purchases:

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    The City.jpg

    1748x1080 - 318K

  • nonesuch00 Posts: 17,929

    May 2017

    timmins.william said:

    Combining several recent purchases:

    Cool. You can probably remove the texture for the lacrimals and choose a very pale washed out greyed yellow ochre or similar since you don't like them.

  • Oso3D Posts: 14,887

    May 2017 edited May 2017

    I love Valandar's stuff, but some of the Iray displacement just doesn't seem to come out well. Here I've played with Substance Painter to transfer Bump + Displacement -> Normals. I probably could have dampened the normals a little, and a tiny bit of blur would probably improve things, but... pretty happy with this.

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    Steel golem with normals.jpg

    1080x1080 - 311K

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  • Oso3D Posts: 14,887

    May 2017

    Playing around with upcoming update to Ultrascatter.

    Ok, so it's not _ideal_ for body hair (you'd really want a distribution map or something), but hey...

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    Hairy Michael7.jpg

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Show Us Your Iray Renders. Part VI - Page 28 (2024)
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