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JamesJAB Posts: 1,760
May 2017 edited May 2017
Here's a couple I did just using a portrait backdrop and two spotlights,and zero post processing.
Both are rendered at 100% Render Convergence Ration, and 1.5 Rendering QualityThumbnails at bottom of post will open full resolution (1500x2000)
Portrait03.png
1500x2000 - 4M
Portrait04.png
1500x2000 - 5M
Post edited by JamesJAB on
Leonides02 Posts: 1,379
May 2017 edited May 2017
My D&D player's character, a tiefling druid. :)
Our half-elf cleric:
Their guide, a knight from Waterdeep:
Also, a badass lady dwarf they met:
Post edited by Leonides02 on
DarwinsMishap Posts: 4,074
May 2017
Very nice set of characters-well done
Ostadan Posts: 1,123
May 2017
> My D&D player's character, a tiefling druid. :)
She doesn't look like someone to tiefle with!
Leonides02 Posts: 1,379
May 2017
DarwinsMishap said:
Very nice set of characters-well done
Thank you. :)
Ostadan said:
> My D&D player's character, a tiefling druid. :)
She doesn't look like someone to tiefle with!
No, she's definitely got some issues. ;)
Stewman Posts: 9
May 2017 edited May 2017
Post edited by Stewman on
JamesJAB Posts: 1,760
May 2017 edited May 2017
Just playing with lighting and light temperature settings.
Light on the right side is 7500k and the one on the left is 2000kPortrait01.png
750x1000 - 1M
Post edited by JamesJAB on
kyoto kid Posts: 40,569
May 2017
Stewman said:
..really nice.
Eurocoin Posts: 299
May 2017
Here's one a bit older render from me, but it's quite fitting considering what day it is tomorrow.
Flowers for Mommy
nelsonsmith Posts: 1,325
May 2017
Stewman said:
Nice pose and great composition!
DarwinsMishap Posts: 4,074
May 2017
New render from me:
fastbike1 Posts: 4,074
May 2017
@L'Adair "When naked, the only issue I saw was a bit of trouble with the seams between the legs and torso, on the outside. By changing the UVs to Base Female in the Surfaces Editor, I got rid of the problem"
So you started with Arabella's base skin and,I presume, the Arabella UV, then later changed to the base G3F UV? I would have thought that might cause seams. Interesting that it cleared up seams. Fabulous job BTW. All of your work with SB3 has been pretty inspiring to me. This one however, is top of the list for me. The soft tanline is a masterstroke.
jb16 Posts: 52
May 2017 edited May 2017
Alone In The Studio. :)
Post edited by Chohole on
L'Adair Posts: 9,479
May 2017
fastbike1 said:
@L'Adair "When naked, the only issue I saw was a bit of trouble with the seams between the legs and torso, on the outside. By changing the UVs to Base Female in the Surfaces Editor, I got rid of the problem"
So you started with Arabella's base skin and,I presume, the Arabella UV, then later changed to the base G3F UV? I would have thought that might cause seams. Interesting that it cleared up seams. Fabulous job BTW. All of your work with SB3 has been pretty inspiring to me. This one however, is top of the list for me. The soft tanline is a masterstroke.
Awww. Thank you.
You are correct. I started with Arabella's base skin and UV. I had no idea when I started if it would work or be a waste of time. I got lucky. Attempts to use Rune 7's base skin did not work. Changing to the Base Female UVs only made matters worse. But there are a lot of 7's out there. I could get lucky again.
Stewman Posts: 9
May 2017
kyoto kid Posts: 40,569
May 2017
jonybravo16_222eed50a7 said:
Alone In The Studio. :)
...sweet.
nonesuch00 Posts: 17,929
May 2017
JamesJAB said:
Just playing with lighting and light temperature settings.
Light on the right side is 7500k and the one on the left is 2000kNice look, it's like one side is the fireplace and the other is the moon out the window.
kyoto kid Posts: 40,569
May 2017
...that is really beautiful.
JamesJAB Posts: 1,760
May 2017 edited May 2017
My big takaway from these lighting exercises. Light temperature makes a much more pleasing effect than just changing the "color" of the light. Now if you need something out there like a green or purple light then by all means change the light color. Though I may try some exerimentation with colored transparencies in frontof the spotlight and see how it reacts in Iray.
I also dusted off one of my old pairs of glasses that I have up for free on sharecg and set Iray shader materials. These two renders are single light source with a 100m x 100m concrete ground shader, and a few large boxes with various concrete shaders in the background. I love how Iray calculates light bounce off of surfaces.
Portrait07.png
750x1000 - 1M
Portrait08.png
750x1000 - 887K
Post edited by JamesJAB on
nonesuch00 Posts: 17,929
May 2017
glasses lenses look great
jb16 Posts: 52
May 2017
kyoto kid said:
...sweet.
Thanks, Kyoto!
DarwinsMishap Posts: 4,074
May 2017
Well done on both! I love using the light temp as a color changer as well. It works beautifully.
New Iray render for me:
Eurocoin Posts: 299
May 2017
This render is loosely based ona chilhood photo of mine.
Oso3D Posts: 14,887
May 2017
I've been wanting Anu-Naki for AGES. Finally it was on sale...
Trigger warning, spiderrific.
http://willbear.deviantart.com/art/Anu-Naki-Drider-680767559
L'Adair Posts: 9,479
May 2017 edited May 2017
Summer In Full Swing
I created this image for both the PC+ May challenge and the SB3 competition. I think the grass turned out really nice. A variety of "clump" props from the Grassy Grounds Megapack were densly scattered using UltraScatter.
Post edited by L'Adair on
L'Adair Posts: 9,479
May 2017
@DarwinsMishap, are both of those renders of the same character? (The nose looks different to me, but that could just be the angle.) Both are great. I'm really looking forward to getting Nikolas.
@JamesJAB, your lighting experiments are interesting. It's always fun to see how an image can change with just a little tweaking of the light temperature.
Oso3D Posts: 14,887
May 2017
Combining several recent purchases:
The City.jpg
1748x1080 - 318K
nonesuch00 Posts: 17,929
May 2017
timmins.william said:
Combining several recent purchases:
Cool. You can probably remove the texture for the lacrimals and choose a very pale washed out greyed yellow ochre or similar since you don't like them.
Oso3D Posts: 14,887
May 2017 edited May 2017
I love Valandar's stuff, but some of the Iray displacement just doesn't seem to come out well. Here I've played with Substance Painter to transfer Bump + Displacement -> Normals. I probably could have dampened the normals a little, and a tiny bit of blur would probably improve things, but... pretty happy with this.
Steel golem with normals.jpg
1080x1080 - 311K
Post edited by Oso3D on
Oso3D Posts: 14,887
May 2017
Playing around with upcoming update to Ultrascatter.
Ok, so it's not _ideal_ for body hair (you'd really want a distribution map or something), but hey...
Hairy Michael7.jpg
1240x1240 - 293K
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